Brak informacji
Responsibilities:
- Model and sculpt characters, as well as organic and hard-surface props, including their clothing, groom, and accessories, while respecting project style and quality standards.
- Use Marvelous Designer to create realistic, high-quality garments that complement character designs.
- Create textures and materials for Unreal Engine 5.
- Develop and optimize characters for real-time performance, ensuring proper topology while maintaining design quality.
- Ensure that characters integrate well with provided rigs and function smoothly in-game.
- Collaborate with Art Directors, Team Leaders, Concept Artists and Animators to achieve cohesive storytelling through character design.
Requirements:
- 2+ years of experience in Character Art.
- Professional knowledge of ZBrush.
- Experience creating textures using PBR workflows in Substance Painter.
- Excellent knowledge of modeling, optimization, UV mapping, and exporting assets to game engines using any 3D software (Blender, Maya, 3ds Max or other).
- Basic ability to rig and skin models using existing rigs.
- Communicative English, spoken and written.
Pluses:
- Advanced Unreal Engine expertise for character creation.
- Experience with cloth simulation tools in a game engine.
- Strong proficiency in Marvelous Designer, with the ability to create realistic, high-quality garments.
- Outstanding candidates with expertise in one of the following niche areas: advanced rigging, complex real-time grooming, or look development and shading for real-time engines.
- Strong foundation in classical drawing and sculpting techniques.
We offer:
- Fully remote or on-site work models.
- Flexible working hours.
- No crunch.
- No non-compete policy.
- Pet-friendly office.
Submission / Portfolio Instructions:
- CV is required.
- Portfolio or demo reel is required.
- Cover letter is optional.
- Must be willing to complete an art test if requested.
Other details:
- ID: 105
- Publication date: 19/03/2026
