16100 - 19500 PLN
Brak informacji
About the job:
We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge. We are actively seeking skilled individuals to join our team to work on a project developed in cooperation with CD PROJEKT RED.
Sounds interesting? Get in touch with us!
Responsibilities:
- Creating quests - from concept through design and implementation in Unreal Engine 5.
- Preparing and maintaining design documentation.
- Planning and integrating assets required for the creation of the quests.
- Closely collaborating with other departments to deliver the highest possible quality.
- Maintaining and iterating on the quality of your quests and fixing reported bugs.
- Mentoring and supporting Junior Quest Designers in the team.
Requirements:
- At least 6 years of experience working in a Quest or Mission design position, with at least 1 AAA shipped title with strong narrative design elements.
- Proven high proficiency with writing scenarios, screenplays or short stories.
- Very high proficiency with visual scripting tools.
- Experience with game editors and game design tools.
- Proven ability to effectively work across teams involved in a game development cycle.
- Passion for playing games, especially RPGs or pen & paper role playing games.
- Fluent English.
- Excellent communication skills and proven ability to work within a team.
- Strong critical thinking and analytical skills.
- Ability to receive and apply feedback in a highly iterative environment.
- Ability to work under pressure and meet production deadlines.
Nice to have:
- Knowledge of Unreal Engine and Blueprint scripting skills.
- Experience with pen & paper role playing systems.
- Credited work on narrative field for movies, plays or books.
We offer:
- Opportunity to work on a project in cooperation with CD PROJEKT RED.
- Flexible working hours (core hours 10:00-16:00).
- Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).
- English language lessons.
- Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
- Custom tools to automate boring, repetitive stuff.
- Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with proprietary solutions.
- Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
- Private medical insurance (Enel-med).
- Access to MyBenefit platform with possibility to co-finance a Multisport Card.
- Psychological support.
