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iLogos
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Head of Art Department

iLogos18 mar 2026
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Opis stanowiska

iLogos Game Studios provides solutions for mobile game developers. Since 2006 they have completed 400+ projects and are partners of EA, Sony, Disney, Rovio, Ubisoft and others. The company values freedom of action, minimal bureaucracy, and a supportive culture.

Perks:

  • Make your personal contribution to the games millions of people are playing;
  • Develop yourself professionally in an atmosphere of trust and support;
  • Work remotely from anywhere in the world on your own schedule;
  • Get your support from teammates and the company.

Role overview:

We’re looking for a Head of Art Department to lead, grow, and support our art teams across multiple projects. This role combines responsibility for hiring and team development, department budgeting and structure, and high-level artistic oversight throughout all active productions. It blends strategic planning with hands-on guidance of artists, pipelines, and project workflows.

What We’re Looking For:

  • 5+ years of experience in game art, including leadership responsibility on shipped projects
  • Strong artistic sensibility and ability to assess quality across 2D, 3D, animation and related disciplines
  • Solid understanding of art production pipelines and interdependencies
  • Experience collaborating with cross-functional teams (art, tech, production, design)
  • Strong managerial and communication skills, with the ability to present and defend decisions
  • Proven experience in task scoping, budgeting, workload planning, and resource allocation
  • Experience in hiring, onboarding, mentoring, and evaluating artists
  • Excellent organizational skills, with the ability to balance multiple initiatives and teams simultaneously

Nice to Have:

  • Prior experience in outsourcing or service-based game development
  • Familiarity with tools such as Jira, Trello, Figma
  • Hands-on experience with game engines or art-production tools (Unity, Unreal, etc.)

Responsibilities:

Hiring & Team Building:

  • Evaluate candidates across all art disciplines to build diverse, project-ready teams
  • Mentor, develop, and support artists at all levels
  • Maintain healthy team structure, professional growth paths, and consistent onboarding standards

Budget & Department Management:

  • Plan and manage the art department’s budget, workload distribution, and staffing needs
  • Ensure efficient allocation of resources across projects
  • Track performance, productivity, and staffing gaps to maintain operational stability
  • Proactively identify structural issues and implement improvements
  • Collaborate with management on strategic scaling of the art function

Project Oversight:

  • Oversee visual quality, consistency, and timely delivery of art across all active projects
  • Work closely with PMs, Art Leads, and cross-functional teams to ensure alignment with goals
  • Review artwork, give actionable feedback, and safeguard quality standards
  • Resolve artistic and production-related challenges early and efficiently
  • Ensure teams follow best practices, pipelines, and platform-specific constraints

Working conditions & benefits:

  • Remote work (fully remote, work from anywhere)
  • Flexible working hours
  • 20 paid days off
  • A wide variety of creative challenges across casual mobile games and ambitious PC/console titles

Values:

iLogos values Mastery, Maturity, Trust & Care, and a Positive Mindset.