iLogos Game Studios provides solutions for mobile game developers. Since 2006 they have completed 400+ projects and are partners of EA, Sony, Disney, Rovio, Ubisoft and others. The company values freedom of action, minimal bureaucracy, and a supportive culture.
Perks:
- Make your personal contribution to the games millions of people are playing;
- Develop yourself professionally in an atmosphere of trust and support;
- Work remotely from anywhere in the world on your own schedule;
- Get your support from teammates and the company.
Role overview:
We’re looking for a Head of Art Department to lead, grow, and support our art teams across multiple projects. This role combines responsibility for hiring and team development, department budgeting and structure, and high-level artistic oversight throughout all active productions. It blends strategic planning with hands-on guidance of artists, pipelines, and project workflows.
What We’re Looking For:
- 5+ years of experience in game art, including leadership responsibility on shipped projects
- Strong artistic sensibility and ability to assess quality across 2D, 3D, animation and related disciplines
- Solid understanding of art production pipelines and interdependencies
- Experience collaborating with cross-functional teams (art, tech, production, design)
- Strong managerial and communication skills, with the ability to present and defend decisions
- Proven experience in task scoping, budgeting, workload planning, and resource allocation
- Experience in hiring, onboarding, mentoring, and evaluating artists
- Excellent organizational skills, with the ability to balance multiple initiatives and teams simultaneously
Nice to Have:
- Prior experience in outsourcing or service-based game development
- Familiarity with tools such as Jira, Trello, Figma
- Hands-on experience with game engines or art-production tools (Unity, Unreal, etc.)
Responsibilities:
Hiring & Team Building:
- Evaluate candidates across all art disciplines to build diverse, project-ready teams
- Mentor, develop, and support artists at all levels
- Maintain healthy team structure, professional growth paths, and consistent onboarding standards
Budget & Department Management:
- Plan and manage the art department’s budget, workload distribution, and staffing needs
- Ensure efficient allocation of resources across projects
- Track performance, productivity, and staffing gaps to maintain operational stability
- Proactively identify structural issues and implement improvements
- Collaborate with management on strategic scaling of the art function
Project Oversight:
- Oversee visual quality, consistency, and timely delivery of art across all active projects
- Work closely with PMs, Art Leads, and cross-functional teams to ensure alignment with goals
- Review artwork, give actionable feedback, and safeguard quality standards
- Resolve artistic and production-related challenges early and efficiently
- Ensure teams follow best practices, pipelines, and platform-specific constraints
Working conditions & benefits:
- Remote work (fully remote, work from anywhere)
- Flexible working hours
- 20 paid days off
- A wide variety of creative challenges across casual mobile games and ambitious PC/console titles
Values:
iLogos values Mastery, Maturity, Trust & Care, and a Positive Mindset.
