This job can be remote or onsite/hybrid in Wrocław, Poland.
Role description:
Our Software Engineers are the engine behind our technical excellence. You’ll play a vital part in shaping the technical side of our games – tackling performance and memory optimization, building platform-specific features and integrations, fixing GPU issues across platforms, implementing new graphics algorithms, and maintaining reliable, well-tested code throughout the development lifecycle. You will collaborate with cross-functional teams through agile workflows, ensuring our projects are delivered with peak performance and full compliance with certification requirements.
Must-have skills and experience:
Proficiency in C/C++, with at least 3 years of proven commercial experience in game development
Solid background in 3D and maths, especially in geometry and algebra
Thorough knowledge of modern graphics APIs (e.g., D3D12, Vulkan)
Hands-on experience with shaders (e.g., HLSL, GLSL, Slang)
Experience using frame debuggers (e.g., RenderDoc, PIX, NSight)
Deep understanding of modern hardware and GPU architecture
Practical experience with GPU optimization
Solid grasp of graphics concepts and pipelines (materials, deferred/forward rendering, lighting, ray tracing, etc.)
Good communication skills and experience collaborating with tech art and art teams
Experience with working on console platforms
Fluent and confident communication in English and Polish
Nice to have:
Shipped at least one AAA or AA game
Hands-on experience with Unreal Engine
Proven ability to fix GPU crashes (e.g., NVIDIA Aftermath, Unreal breadcrumbs)
Knowledge of console requirements and certification processes
Experience with CPU and RAM optimization
Networking experience (TCP/IP, UDP, both client-server and peer-to-peer)
Programming experience with C# or Python
Passion for gaming and hands-on player experience will be a plus
What we offer:
A healthy, respectful workplace
Flexible work model: onsite in our Wrocław office, hybrid, or remote
LuxMed VIP (Platinum) healthcare plan
B2B contract
Five paid learning & skill development days per year
About PixelAnt Games:
PixelAnt Games is an expert co-development and porting studio based in Poland, with a proven track record on titles such as Gears of War: Reloaded, Mortal Kombat 1, Forza Motorsport, and The Texas Chain Saw Massacre.
We place a strong focus on delivery and promise our clients high-quality results – on time and within budget. Many of our projects focus on porting and optimization, but we also work on partial and full development projects. Co-development is a significant part of what we do, while we increase our focus on porting, bringing games to the latest platforms like Nintendo Switch 2. Our latest project highlights include fully optimized Nintendo Switch 2 ports of Cronos: The New Dawn and Layers of Fear: The Final Masterpiece Edition.
Visit us at pixelantgames.com
*While we’d love to speak with everyone, we’re only able to reach out to candidates who are moving forward to the next stage.
